Final Fantasy VIII: FanZone
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The CC Group Card Quest

The CC Group Side Quest can only be attempted on Disc 3; it takes place in Balamb Garden (if you already have the Ragnarok, you can reach Balamb Garden by flying the Ragnarok over Fisherman's Horizon and pressing X to land; you will appear by the Mayor's house--you'll find Balamb Garden where you left it). There are seven members in the CC Group; you must defeat them in order.
(1) Jack. Jack can be found in the Garden hallway near the Directory; he'll usually appear from the bottom of the screen. He has no rare cards.
(2) Club. Club can be found in the Garden hallway leading to the Cafeteria. He appears at random, so you may need to exit and re-enter the screen a few times; he can be tricky to find. He has no rare cards.
(3) Diamond. Diamond is a pair of female students who can be found near the Directory. They have no rare cards.
(4) Spade. Spade will randomly appear with a friend near the second floor elevator entrance. He has no rare cards.
(5) Heart. This is Xu. She can be found on the Bridge of the Garden and has the Carbuncle Card.
(6) Joker. Joker appears randomly in the Training Center on the Screen with the Thunder Draw Point (one screen to the right of the Save Point). He has the Leviathan card.
(7) King. First, speak with Nina on the Bridge of the Garden. Next, go to the Infirmary and challenge Dr. Kadowaki to a game; she'll tell you that you will soon meet the King. Return to your dorm room and repeatedly sleep until the King appears. The King has the Gilgamesh card. If the CC Members won't challenge you, then you need to win a few more games playing people at Balamb Garden. You need to win about 15 games total for them to challenge you.

The Queen of Cards Quest

Lose a level 8 or higher card to her in Balamb (you can win it back by beating her). Then chase her around the world
 

Card Queen Says...

She's Going To...

Galbadia

The Galbadia Hotel in Deling City

FH

On train tracks in FH

Esthar

The Presidential Palace in Esthar

Trabia

The Hotel in Shumi Village

Centra

The Hotel in Winhill

Dollet

The Pub in Dollet

Balamb

Balamb Station in Balamb

Far Away

Lunar Gate's Concours Area

Present Location

Will Move To...

Balamb

Dollet (37.5%), Deling City (62.5%)

Deling City

Balamb (12.5%), Dollet (12.5%), Winhill (12.5%), FH (62.5%)

Dollet

Balamb (37.5%), Deling City (62.5%)

Shumi Village

Balamb (25%, Dollet (50%), Lunar Gate (25%)

Winhill

Deling City (37.5%), Dollet (37.5%), FH (25%)

F.H.

Dollet (12.5%), Winhill (25%), Esthar (62.5%)

Esthar

Dollet (12.5%), Shumi Village (25%), F.H. (12.5%), Lunar Gate (50%)

Lunar Gate

Random Area (any of the eight; gives no clue to destination)

Card Given

Card Created

Where to find New Card

MiniMog

Kiros

Deling City (Man in black across from Junk Shop)

Sacred

Irvine

F.H. (Flo, wife of F.H.'s Mayor Dobe)

Doomtrain

Phoenix

Esthar (Presidential palace, Presidential Assistant in blue)

Chicobo

Chubby Chocobo

Balamb Garden (Student sitting on bench outside library)

Alexander

Doomtrain

Timber (Pub's owner, man behind right counter.)

 

Obel Lake Mystery

The Three Stars Quest

Ragnarok will be necessary for this quest. In the circular lake to the north-west of Timber you will see a spit of land on which a message will appear asking you either to throw a rock or hum a tune. If you take the latter option, an invisible lake-dweller will appear and will ask you to find Mr Monkey, a friend of his who can be found in the forest which is virtually enclosed by the plateau range to the north-west of Dollet. When you run into the monkey it will not let you catch it, regardless of the option you choose. Return to Lake Obel and hum to reawaken the shadow. It will be pleased and will allude vaguely to places of interest.

Press the (X) button repeatedly to trigger a succession of messages (and write these down). These are rather oblique hints to things that can be found, primarily, engraved stone tablets. You will need to walk around the areas indicated, frequently pressing the (X) button to check for anything unusual. Junction the "Enc-None" ability to make your search easier.

You can find stone tablets at the following locations:

Clue 1
"You'll find something on an island east of Timber, too"

(Timber-Mandy Beach) Search the eastern part of the longish island just
north of the bridge leading to Fisherman's Horizon. Return to Obel Lake
after you have found the tablet (you will have to do this every time), hum
for the shadow and trigger the next message.

Clue 2
"at the beach in balamb, something special washes ashore at times"

(Balamb-Rinauld Coast) Search the eastern tip of the beach. You will
come across several very ordinary stones before finding the actual tablet.

Clue 3
"there's also somehing on top of a mountain with a lake and a cavern"

(Galbadia, Lallapalooza Canyon) This alludes to the plateau directly
above the waterfall in the Lallapalooza area. Land there and search the
edge of the cliff until you trigger a message saying that you have found a
bird's nest. Investigate and defeat the bird parents to retrieve the stone
tablet.
The fourth stone tablet is a lot trickier to find. Return to Obel Lake and
keep throwing rocks until you receive the message:

Clue 4
"The rock skipped many, many times"

(Dollet - Hasberry Plains) Now fly back to the monkey's forest, and move
around in it until you chance upon Mr Monkey and throw a rock at him
twice. He will fling the last stone tablet at you.
After collecting all four tablets return to Obel Lake and call the shadow
by humming. During the conversation he will rearrange the tablets so
that the message runs:

S T S L R M
U R H A E O
R E A I D R
E A S N P D


Reading this from top to bottom and from right to left, you receive the
hint:

MORDRED PLAINS HAS TREASURE.

Fly to this strip of land north of Esthar City and begin your search in the
northern part of Mordred Plains. Press the (X) button repeatedly until you
get told that "there are many multi-coloured rocks with faces all over the
place". Now walk along, pressing the (X) button at every step. You
should only take note of the comments of the red-faced rock. Whenever
it comes up with a message, turn on the spot (with the L1 or R1 buttons)
and walk in the opposite direction of what you are told. If the rock says
that "The treasure is north!", walk south, and so on. Keep following the
red rock's statements (reversing them each time) until you are told that
"the treasure is not here". Examine this place to receive a Three Star.



EXTRA TREASURE

The shadow of Obel Lake also points towards a treasure that is
considerably simpler to find. Its remark "Take some time off at Eldbeak
Peninsula" is to be taken literally. Fly to the peninsula north of Balamb
Island and search its southern tip. You will discover a stone pillar with
the inscription:

TRETIMEASUREATMINOFFDEISLE

If you delete the words "time off" the measage reads:

TREASURE AT MINDE ISLE

Fly to the island located to the south-west of Esthar and search the
middle of the south-eastern tip of Minde Island. You will be rewarded with
a Luck-J Scroll.

Chocobo Forests

A Chicobo is a baby Chocobo, and plays a vital role in the game. Chicobos are baby Chocobos, and Squall needs to use them to find a Chocobo. A Chocobo will only come out of hiding when only one Chicobo is out in the open. Also, a Chicobo named Boco can be used on the Pocketstation to collect items after catching your first Chocobo. One special item, Mog's Amulet, allows Squall to get the GF Minimog, and can only be found on the Pocketstaion.
There are seven Chocobo Forests in the world, each one containing Chocobos, Chicibos, and treasure. Chocobo Forests stand out because of their distinct circular shape. The Chocoboy can be found in all of them.
The Chocoboy is a kid that spends all of his time in the Chocobo Forests. He will give Squall the ChocoWhis, and teach him how to use it. Pay careful attention when he explains how to use it, for this is vital to solving the Chocobo Forests. If you want, you can just give up, and the Chocoboy will catch a Chocobo for you (for a price). But the whole point is to figure it out for yourself, so only do this if you are hopelessly stuck.
The ChocoWhis has two parts, a ChocoSonar and ChocoZiner. The ChocoSonar is the part of the ChocoWhis that detects the location of Chicobos. The beeping sound of the ChocoWhis will get faster if you come to a spot where you can call Chicobos. If you are certain that you are in the right spot, you can then use the ChocoZiner to call the Chicobos. If you are in a place where the ChocoSonar did not react, and use the ChocoZiner, your whistle will be stolen, and you will have to buy another one. If you are in the right place, a certain amount of Chicobos will come down. To find treasure, you have to wait until you catch a Chocobo, then use the ChocoZiner. If you use it in a spot that has treasure, the Chocobo will dig it up for you. You don't have to worry about using the Sonar for this, just walk around using the ChocoZiner.
The seven forests are listed below in order from easiest to hardest. Not all of the forests can be accessed until Balamb Garden becomes mobile.

The Beginner's Forest
Location: The Beginner's Forest is located next to Shumi Village on Winter Island.
Chocoboy's advice: "Try to find a spot where only one falls down."
Solution: There is a spot to the southeast of Chocoboy where only one Chicobo falls down. Use your ChocoSonar to find it.
Treasure: After getting the Chocobo to come out, get the Aura Stone in the northern part of the forest by pressing the ChocoZiner repeatedly until you find it.

The Basics Forest
Location: The Basics Forest is in Sorbald Snowfield on Trabia's west coast, south of Shumi Village.
Chocoboy's advice: "You only need to blow the whistle twice."
Solution: First, use the ChocoZinar in the center of the forest. It is the only spot that is not next to a snowbank. There are two spots which can then be used to solve the forest, both are on the southern snowbank.
Treasure: There is a Flare Stone is the westernmost part of the forest. The Chocobo will dig it up by using the ChocoZinar after the Chocobo reveals itself.

The Roaming Forest
Location: The Basics Forest is north of Trabia Garden.
Chocoboy's advice: "Be careful where the sonar reacts."
Solution: First off, use the ChocoZiner in one of two places. Either a spot right next to the Chocoboy, or in the northeast part of the forest. Then use it in the center of the opened up part of the forest (the section that is not the path). Then, go all the way south right next to the forest exit, and use the ChocoZiner again. Finally, return to the first spot and use the ChocoZiner one last time to have only one Chicobo remaining.
Treasure: Squall found a Shell Stone and Holy Stone there in the northern part of the forest.

Forest of Fun
Location: The Forest of Fun is east of Edea's House in the Lenown Plains on the Centra Continent.
Chocoboy's advice: "Chocobowling with 4 bottles, 1 ball."
Solution: It is possible to set up the Chicobos as pins in this forest, and then knock them down with another Chicobo, like bowling. The first spot to use the ChocoZiner in is the southernmost spot where the ChocoSonar reacts to. Then use it in either of the two spots that are just a little east of the Chocoboy, which sets the pins. The next spot can be either at the easternmost or westernmost part of the forest, which sets the ball. The "ball" will knock over all the other Chicobos over for a strike, so it will be alone. This will make the Chocobo come out.
Treasure: There is a Meteor Stone, Flare Stone, and an Ultima Stone in the far eastern part of the forest.

Forest of Solitude
Location: If you don' have the Ragnorok, this can be a very hard forest to find. Go to the Centra continent (south of FH), and go to the northernmost part. You will have to disembark from the garden, and walk around a narrow path that goes around a mountain range to find this hidden forest.
Chocoboy's advice: "Search carefully where the Sonar reacts."
Solution: This is a very simple, yet frustrating Chocobo Forest. There is only one Chicobo in this forest, but he is very hard to find. The sole Chicobo is near the Chocoboy, slightly to the northeast. It is very hard to find, Squall has to be in the exact right spot for the ChocoSonar to react. Once you find it, the puzzle is solved.
Treasure: Just like the forest and the puzzle, the treasure can be very difficult to find. Squall has to talk to the Chocoboy after finding the Chocobo. He'll ask to play cards, but instead tell him to move out of the way. A Protect Stone and a Meteor Stone are right where he was standing previously.

The Enclosed Forest
Location: The Enclosed Forest is located on the south side of the Talle Mountains in southern Esthar.
Chocoboy's advice: "Collect on outer side, then go in."
Solution: The first spot is in the northwestern part of the forest, and the second spot is just a little south of it. The third location to use your ChocoZiner in is in the southeastern part of the field (not the path). Spot four is in the upper-right, and the fifth and final spot is in the center of the field.
Treasure: Hidden in the most upper-right corner of the forest are a Meteor Stone, Holy Stone, and Ultima Stone.

The Chocobo Sanctuary
Location: First of all, don't bother coming here until you've solved all of the other Chocobo Forests, because you'll be wasting your time. To get there, you need to get a Chocbo from The Roaming Forest, and head across the shallow part of the ocean into the Grandidi Forest. After exploring in the forest for a bit, you'll find it.
Solution: This forest isn't really a puzzle, but a reward for solving all of the other ones. Talk to a Chocobo and you will get the one-of-a-kind Chicobo card. You can talk to a Chocobo again and got some Gysahl Greens, but the Chocobo will steal 600 Gil from you.

Shumi Village


The village is found on the northernmost continent. Draw Ultima for a fee, if you like, then take the elevator and make your way to the western-most house. Examine the statue, talk to the sculptor, then leave and head east to the house of the village elder - a Moomba is in front of the door). After talking to the leader, return to the sculptor and agree to help. Seek out the five stones scattered around Shumi village; when Squall is near a stone, he'll go "Huh...?", so examine those areas carefully. After finding each stone, deliver it to the sculptor and get your next assignment. The blue stone is in the large blue stone in the statue room. The wind stone is found in the pile of rocks on the first screen of the village, near the hotel. The life stone is found up the tree in front of the village elder's house. The shadow stone is in a shadow behind a pillar on the right side of the screen where you draw Ultima. The water stone is found in the artisan's sink his house is just east of the statue building. After you return all five stones, head to the chief's house to be rewarded with the phoenix pinion. Using it in battle simultaneously deals massive fire damage to your opponent and resurrects any deceased party members.

PuPu Card


There is a rare card that can be obtained on disc 3. Equip Diablos' enc-none ability and search for four UFO sites around the world. Enter location on foot. Run around and your party will enter an empty battle and watch a UFO pass by. The locations are:

1. Outside of Winhill town
2. Mandy Beach, just NE of the town Timber
3. Heath Peninsula, an island east of Trabia Garden just past a long beachy peninsula.
4. Kashkabald Desert, large sandy region SE of Centra continent.

After all sightings, fly the Ragnarok to the rocky cliffs above the chocobo shrine in the NE. Land, encounter a UFO and defeat it. Finally head to the crater where Balamb Garden was and Encounter PuPu. Feed him 5 elixirs and you will be rewarded with the PuPu card.

Winhill - The Missing Vase

On your visit to Winhill in Disc 2, a small, nearly worthless side-quest can be initiated where you hunt down missing vase pieces. Maybe you've already found a few already and don't know what it's used for. Well, let's find out what that is first.
Talk to the guy on the stairs in the Mansion at Winhill. He's a little worried recently because weird things are happening at his home, such as items being rearranged, which he's blaming on ghosts. He's especially distressed about losing his vase, a family heirloom passed down for generations.
Being the good hero person you are, you'll find that vase for him. The problem is that the vase has been broken into several pieces and are scattered around Winhill. You've probably already picked up one or two of these Vase Pieces if you're an observant gamer, but perhaps you'd need help finding the others.
There's only four pieces, which makes the task a lot easier. Here's all four locations:

1. You can find your first vase piece in the mansion itself. See that statue in the left hand side of the room? Examine it. Someone says something like "Where's my feet?" and your party members say a few confusing things. Walk away and the statue suddenly starts moving and falling apart. A chicobo will appear, and leave behind the Vase Piece.
2. In the middle of Winhill, there's a very interesting area called the Chocobo Crossing. You'll know this place by the funky chocobo music that's played here, and the caution sign informing you of the crossing. Little chicobos run across the path. Try to get in their way. You'll kick a chicobo into the air, and when you do, it'll drop several things. The first is a Vase Piece. You can also get a Phoenix Down and a Gysahl Greens. Kick the little chicobos around enough a big mama chocobo runs out and kicks you out of the way.
3. Another one in Winhill is at the Flower Residence in the middle of town. Examine the flowers at the bottom of the screen and the old lady talks about Raine. Examine it a second time and Squall picks up a Vase Piece.
4. The last Vase Piece can be found in the Pub, which is located on the left hand side of Town Square. (You might remember this as being Raine's residence in the flashback earlier when Laguna lived in town.) In fact, it appears the ghost of Raine still haunts this place. Visit the artist now living on the second floor, and then talk to her cat. Go downstairs, and examine the white flower on the table in the lower right corner of the pub. Raine's ghost reappears, only to disappear into the cat. Try talking to the cat again, and you'll find the last Vase Piece.

Finally, take them all back to the guy in the mansion. He'll give you a Holy Stone for your troubles; after all, it appears all the weird activities weren't caused by ghosts after all, but rather the chicobos. Well, who would've thought it?